www.tinfoilgames.com


Daniel Dociu

19002 NE 127 St.
Redmond, WA 98052
425 883 9007 h.
425 443 0179
c.
daniel@arena.net


2003 – Present: ArenaNet, Art Director / Concept Artist
• Guildwars: Prophecies
• Guildwars: Factions


2000-03: EA Canada, Creative Art Director / Concept Artist
• SSX 3
• Triple Play 2003
• Need for Speed: Hot Pursuit 2
• James Bond 007: Everything or Nothing
• James Bond 007: NightFire
• FIFA Soccer 2002
• SSX Tricky

1996-00: Zipper Interactive, Art Director / Concept Artist
• SOCOM: US Navy Seals
• Crimson Skies
• MechWarrior III
• MechWarrior: Pirates’ Moon
• Top Gun: Hornets’ Nest
• Recoil


1994-96: Electronic Arts Seattle, Art Director / Concept Artist
Reboot
• FIFA


1992-94: SquareSoft, Art Director / Concept Artist.
• Secret of Evermore
• Worlds Within (development completed by Big Rain and Crave,
published as “Shadow Madness”)


Freelance Concept Artist
Clients include Wizards of the Coast, Microsoft, NightLight


’90-’92: Ace Novelty: Product Designer
’89-’90: Gourlis Signs (Athens, Greece): Graphic Designer
’86-’89: Fine Arts Academy (Cluj, Romania): Assistant Professor
’82-’86: Industrial Designer (Romania)


Education:
Masters Degree in Industrial Design, Fine Arts Academy, Cluj, Romania, 1982.

 

all images © Daniel Dociu 2006